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Move halberd from Medieval Stuff mod #15018
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Move halberd and its' fake version from Medieval Stuff mod into the main game. Other changes: 1. Increaxe AXE quality of halberd from 1 to 2. 2. Add COOK 1 quality to halberd. One could use a spike on its' end to cook a piece of meat. 3. Add IMPALE technique to halberd. 4. Add REACH3 flag to halberd and its' fake version. 5. Reduce spawn rate of halberd in some item groups. 6. Add halberd and its' fake version to No Medieval Items mod's blacklist.
AXE is for wood chopping. Halberd would make a terrible wood chopping tool due to how thin and light it is. A kukri would be more useful for chopping wood than a halberd and kukri doesn't have any AXE quality.
Nailing 2 zombies with one thrust of the halberd would require the whole axe blade part to go through the first one.
REACH3 is for pikes, not spears. Halberd is much shorter than a pike. |
Swiggith swooty. Yeah, I picked wood-cutting of 1 for the halberd because I figured it would be inferious as a tool to the battleaxe, which already has 2 quality. Giving it a cooking quality wasn't something I'd thought of, though. Clever. And yeah, Coolthulhu mentioned the oddness of giving it impale back when I first added the halberd. X3 |
Typical Spear: http://bashapedia.pbworks.com/f/1294528734/greek_armour__spear_tip.jpg The shape would pretty much preclude impaling, much like the cross bar on a boar spear. I know a hydraulic muscled large mutant with very strong could probably do it, but we don't have a way to conditionally impale, do we? The aforementioned mutant could probably impale a zombie with the wide side of a door also...so, yeah... |
Something else about impaling, the Halbert should have the flag (forgot the
name) that prevents sticking, impaling weapons should not have that flag.
|
Hmm. Might be acceptable, sure. I think it was |
@chaosvolt, you are correct. |
Non-stuck prevents also chopping kind of sticking, though. Like what axes and machetes get. |
Hmm, true. Also, if I recall, I asked whether giving it both CHOP and SPEAR would have any interesting effects back when, and the answer was no. Not sure if there's some way to represent it being capable of both. |
"description": "This is a dull, cheaply made replica of a polearm with an axe blade, a spike, and other fun things attached to a long stick.", | ||
"price": 5000, | ||
"material": ["wood", "aluminum"], | ||
"flags": ["BASH", "REACH_ATTACK"], |
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There is no "BASH" flag.
Flags like "CHOP" and "SLICE" don't change the damage type, they only affect sticking chance.
Flags "SPEAR" and "STAB" do change the cutting type to piercing one.
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Looks like this flag was present on a few more weapons. I removed them from there too.
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Strange, I'm not sure where I got the "BASH" flag for replicas.
@@ -40,6 +40,8 @@ | |||
"scythe_war", | |||
"pike", | |||
"glaive", | |||
"halberd", | |||
"halberd_fake" |
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Missing separator
For my idea for nicer handling of the halberd, see #15034 |
Maybe, but a way of choosing the desired attack type would be better. It would be odd to lose chopping in melee range. |
Move halberd from Medieval Stuff mod
Move halberd and its' fake version from Medieval Stuff mod into the main game.
Other changes: